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DungeonShooting / DungeonShooting_Godot / scene / test / TestPerfectPixel.tscn
  1. [gd_scene load_steps=4 format=3 uid="uid://x801hit8cj6w"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/OffsetVertex.gdshader" id="1_8hyja"]
  4. [ext_resource type="PackedScene" uid="uid://b3ybffxcq0kkb" path="res://scene/test/TestPerfectPixelScene.tscn" id="1_l3du1"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lm6np"]
  7. shader = ExtResource("1_8hyja")
  8. shader_parameter/offset = Vector2(0, 0)
  9.  
  10. [node name="TestPerfectPixel" type="SubViewportContainer"]
  11. material = SubResource("ShaderMaterial_lm6np")
  12. anchors_preset = 15
  13. anchor_right = 1.0
  14. anchor_bottom = 1.0
  15. offset_left = -4.0
  16. offset_top = -4.0
  17. offset_right = -4.0
  18. offset_bottom = -4.0
  19. grow_horizontal = 2
  20. grow_vertical = 2
  21. scale = Vector2(4, 4)
  22.  
  23. [node name="SubViewport" type="SubViewport" parent="."]
  24. disable_3d = true
  25. handle_input_locally = false
  26. use_hdr_2d = true
  27. canvas_item_default_texture_filter = 0
  28. size = Vector2i(482, 272)
  29. render_target_update_mode = 4
  30.  
  31. [node name="TestPerfectPixelScene" parent="SubViewport" node_paths=PackedStringArray("SubViewportContainer") instance=ExtResource("1_l3du1")]
  32. SubViewportContainer = NodePath("../..")