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DungeonShooting / DungeonShooting_Godot / src / game / effects / enemy / EnemyDead0002.cs
  1.  
  2. using Godot;
  3.  
  4. [Tool]
  5. public partial class EnemyDead0002 : AutoFreezeObject
  6. {
  7. private BrushImageData _brushData;
  8.  
  9. public override void OnInit()
  10. {
  11. base.OnInit();
  12. _brushData = LiquidBrushManager.GetBrush("0002");
  13. }
  14.  
  15. protected override void Process(float delta)
  16. {
  17. base.Process(delta);
  18. //测试笔刷
  19. if (FreezeCount == 0)
  20. {
  21. DrawLiquid(_brushData);
  22. }
  23. else
  24. {
  25. BrushPrevPosition = null;
  26. }
  27. }
  28. }