- using Godot;
- [Tool]
- public partial class EnemyDead0002 : AutoFreezeObject
- {
- private BrushImageData _brushData;
- public override void OnInit()
- {
- base.OnInit();
- _brushData = LiquidBrushManager.GetBrush("0002");
- }
- protected override void Process(float delta)
- {
- base.Process(delta);
- //测试笔刷
- if (FreezeCount == 0)
- {
- DrawLiquid(_brushData);
- }
- else
- {
- BrushPrevPosition = null;
- }
- }
- }