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DungeonShooting / DungeonShooting_Godot / src / game / ui / editorDungeonGroup / EditorDungeonGroup.cs
@小李xl 小李xl on 21 Jan 2024 14 KB 创建地牢组时选择TileSet
  1. namespace UI.EditorDungeonGroup;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class EditorDungeonGroup : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer
  10. /// </summary>
  11. public MarginContainer L_MarginContainer
  12. {
  13. get
  14. {
  15. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer((EditorDungeonGroupPanel)this, GetNode<Godot.MarginContainer>("MarginContainer"));
  16. return _L_MarginContainer;
  17. }
  18. }
  19. private MarginContainer _L_MarginContainer;
  20.  
  21.  
  22. public EditorDungeonGroup() : base(nameof(EditorDungeonGroup))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Label"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer.NameLabel
  33. /// </summary>
  34. public class NameLabel : UiNode<EditorDungeonGroupPanel, Godot.Label, NameLabel>
  35. {
  36. public NameLabel(EditorDungeonGroupPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  37. public override NameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.LineEdit"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer.NameInput
  42. /// </summary>
  43. public class NameInput : UiNode<EditorDungeonGroupPanel, Godot.LineEdit, NameInput>
  44. {
  45. public NameInput(EditorDungeonGroupPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  46. public override NameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer
  51. /// </summary>
  52. public class HBoxContainer : UiNode<EditorDungeonGroupPanel, Godot.HBoxContainer, HBoxContainer>
  53. {
  54. /// <summary>
  55. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.NameLabel
  56. /// </summary>
  57. public NameLabel L_NameLabel
  58. {
  59. get
  60. {
  61. if (_L_NameLabel == null) _L_NameLabel = new NameLabel(UiPanel, Instance.GetNode<Godot.Label>("NameLabel"));
  62. return _L_NameLabel;
  63. }
  64. }
  65. private NameLabel _L_NameLabel;
  66.  
  67. /// <summary>
  68. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.NameInput
  69. /// </summary>
  70. public NameInput L_NameInput
  71. {
  72. get
  73. {
  74. if (_L_NameInput == null) _L_NameInput = new NameInput(UiPanel, Instance.GetNode<Godot.LineEdit>("NameInput"));
  75. return _L_NameInput;
  76. }
  77. }
  78. private NameInput _L_NameInput;
  79.  
  80. public HBoxContainer(EditorDungeonGroupPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  81. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  82. }
  83.  
  84. /// <summary>
  85. /// 类型: <see cref="Godot.Label"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer2.NameLabel
  86. /// </summary>
  87. public class NameLabel_1 : UiNode<EditorDungeonGroupPanel, Godot.Label, NameLabel_1>
  88. {
  89. public NameLabel_1(EditorDungeonGroupPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  90. public override NameLabel_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  91. }
  92.  
  93. /// <summary>
  94. /// 类型: <see cref="Godot.OptionButton"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer2.TileSetOption
  95. /// </summary>
  96. public class TileSetOption : UiNode<EditorDungeonGroupPanel, Godot.OptionButton, TileSetOption>
  97. {
  98. public TileSetOption(EditorDungeonGroupPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  99. public override TileSetOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  100. }
  101.  
  102. /// <summary>
  103. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer2
  104. /// </summary>
  105. public class HBoxContainer2 : UiNode<EditorDungeonGroupPanel, Godot.HBoxContainer, HBoxContainer2>
  106. {
  107. /// <summary>
  108. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.NameLabel
  109. /// </summary>
  110. public NameLabel_1 L_NameLabel
  111. {
  112. get
  113. {
  114. if (_L_NameLabel == null) _L_NameLabel = new NameLabel_1(UiPanel, Instance.GetNode<Godot.Label>("NameLabel"));
  115. return _L_NameLabel;
  116. }
  117. }
  118. private NameLabel_1 _L_NameLabel;
  119.  
  120. /// <summary>
  121. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.TileSetOption
  122. /// </summary>
  123. public TileSetOption L_TileSetOption
  124. {
  125. get
  126. {
  127. if (_L_TileSetOption == null) _L_TileSetOption = new TileSetOption(UiPanel, Instance.GetNode<Godot.OptionButton>("TileSetOption"));
  128. return _L_TileSetOption;
  129. }
  130. }
  131. private TileSetOption _L_TileSetOption;
  132.  
  133. public HBoxContainer2(EditorDungeonGroupPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  134. public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  135. }
  136.  
  137. /// <summary>
  138. /// 类型: <see cref="Godot.Label"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  139. /// </summary>
  140. public class RemarkNameLabel : UiNode<EditorDungeonGroupPanel, Godot.Label, RemarkNameLabel>
  141. {
  142. public RemarkNameLabel(EditorDungeonGroupPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  143. public override RemarkNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  144. }
  145.  
  146. /// <summary>
  147. /// 类型: <see cref="Godot.TextEdit"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  148. /// </summary>
  149. public class RemarkInput : UiNode<EditorDungeonGroupPanel, Godot.TextEdit, RemarkInput>
  150. {
  151. public RemarkInput(EditorDungeonGroupPanel uiPanel, Godot.TextEdit node) : base(uiPanel, node) { }
  152. public override RemarkInput Clone() => new (UiPanel, (Godot.TextEdit)Instance.Duplicate());
  153. }
  154.  
  155. /// <summary>
  156. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5
  157. /// </summary>
  158. public class HBoxContainer5 : UiNode<EditorDungeonGroupPanel, Godot.HBoxContainer, HBoxContainer5>
  159. {
  160. /// <summary>
  161. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.RemarkNameLabel
  162. /// </summary>
  163. public RemarkNameLabel L_RemarkNameLabel
  164. {
  165. get
  166. {
  167. if (_L_RemarkNameLabel == null) _L_RemarkNameLabel = new RemarkNameLabel(UiPanel, Instance.GetNode<Godot.Label>("RemarkNameLabel"));
  168. return _L_RemarkNameLabel;
  169. }
  170. }
  171. private RemarkNameLabel _L_RemarkNameLabel;
  172.  
  173. /// <summary>
  174. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.RemarkInput
  175. /// </summary>
  176. public RemarkInput L_RemarkInput
  177. {
  178. get
  179. {
  180. if (_L_RemarkInput == null) _L_RemarkInput = new RemarkInput(UiPanel, Instance.GetNode<Godot.TextEdit>("RemarkInput"));
  181. return _L_RemarkInput;
  182. }
  183. }
  184. private RemarkInput _L_RemarkInput;
  185.  
  186. public HBoxContainer5(EditorDungeonGroupPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  187. public override HBoxContainer5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorDungeonGroup.MarginContainer.VBoxContainer
  192. /// </summary>
  193. public class VBoxContainer : UiNode<EditorDungeonGroupPanel, Godot.VBoxContainer, VBoxContainer>
  194. {
  195. /// <summary>
  196. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.HBoxContainer
  197. /// </summary>
  198. public HBoxContainer L_HBoxContainer
  199. {
  200. get
  201. {
  202. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  203. return _L_HBoxContainer;
  204. }
  205. }
  206. private HBoxContainer _L_HBoxContainer;
  207.  
  208. /// <summary>
  209. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.HBoxContainer2
  210. /// </summary>
  211. public HBoxContainer2 L_HBoxContainer2
  212. {
  213. get
  214. {
  215. if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2"));
  216. return _L_HBoxContainer2;
  217. }
  218. }
  219. private HBoxContainer2 _L_HBoxContainer2;
  220.  
  221. /// <summary>
  222. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.HBoxContainer5
  223. /// </summary>
  224. public HBoxContainer5 L_HBoxContainer5
  225. {
  226. get
  227. {
  228. if (_L_HBoxContainer5 == null) _L_HBoxContainer5 = new HBoxContainer5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer5"));
  229. return _L_HBoxContainer5;
  230. }
  231. }
  232. private HBoxContainer5 _L_HBoxContainer5;
  233.  
  234. public VBoxContainer(EditorDungeonGroupPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  235. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  236. }
  237.  
  238. /// <summary>
  239. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: EditorDungeonGroup.MarginContainer
  240. /// </summary>
  241. public class MarginContainer : UiNode<EditorDungeonGroupPanel, Godot.MarginContainer, MarginContainer>
  242. {
  243. /// <summary>
  244. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorDungeonGroup.VBoxContainer
  245. /// </summary>
  246. public VBoxContainer L_VBoxContainer
  247. {
  248. get
  249. {
  250. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  251. return _L_VBoxContainer;
  252. }
  253. }
  254. private VBoxContainer _L_VBoxContainer;
  255.  
  256. public MarginContainer(EditorDungeonGroupPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  257. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  258. }
  259.  
  260.  
  261. /// <summary>
  262. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer.NameInput
  263. /// </summary>
  264. public NameInput S_NameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_NameInput;
  265.  
  266. /// <summary>
  267. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer
  268. /// </summary>
  269. public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer;
  270.  
  271. /// <summary>
  272. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer2.TileSetOption
  273. /// </summary>
  274. public TileSetOption S_TileSetOption => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_TileSetOption;
  275.  
  276. /// <summary>
  277. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer2
  278. /// </summary>
  279. public HBoxContainer2 S_HBoxContainer2 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2;
  280.  
  281. /// <summary>
  282. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  283. /// </summary>
  284. public RemarkNameLabel S_RemarkNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkNameLabel;
  285.  
  286. /// <summary>
  287. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  288. /// </summary>
  289. public RemarkInput S_RemarkInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkInput;
  290.  
  291. /// <summary>
  292. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer.HBoxContainer5
  293. /// </summary>
  294. public HBoxContainer5 S_HBoxContainer5 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5;
  295.  
  296. /// <summary>
  297. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer.VBoxContainer
  298. /// </summary>
  299. public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer;
  300.  
  301. /// <summary>
  302. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: EditorDungeonGroup.MarginContainer
  303. /// </summary>
  304. public MarginContainer S_MarginContainer => L_MarginContainer;
  305.  
  306. }