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DungeonShooting / DungeonShooting_Godot / Silver.ttf.import
  1. [remap]
  2.  
  3. importer="font_data_dynamic"
  4. type="FontFile"
  5. uid="uid://byrf43x8my2ym"
  6. path="res://.godot/imported/Silver.ttf-acf985a494ec9501dbab5d460c1c1e21.fontdata"
  7.  
  8. [deps]
  9.  
  10. source_file="res://Silver.ttf"
  11. dest_files=["res://.godot/imported/Silver.ttf-acf985a494ec9501dbab5d460c1c1e21.fontdata"]
  12.  
  13. [params]
  14.  
  15. Rendering=null
  16. antialiasing=1
  17. generate_mipmaps=false
  18. multichannel_signed_distance_field=false
  19. msdf_pixel_range=8
  20. msdf_size=48
  21. allow_system_fallback=true
  22. force_autohinter=false
  23. hinting=1
  24. subpixel_positioning=1
  25. oversampling=0.0
  26. Fallbacks=null
  27. fallbacks=[]
  28. Compress=null
  29. compress=true
  30. preload=[]
  31. language_support={}
  32. script_support={}
  33. opentype_features={}