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DungeonShooting / DungeonShooting_Godot / src / game / buff / buff / Buff_WeaponCapacity.cs
@小李xl 小李xl on 16 Mar 2024 511 bytes 重构主动道具中

[Buff("WeaponCapacity", "武器背包容量 buff, 参数‘1’为武器背包增加的容量")]
public class Buff_WeaponCapacity : BuffFragment
{
    private int _value;

    public override void InitParam(float arg1)
    {
        _value = (int)arg1;
    }

    public override void OnPickUpItem()
    {
        Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity + _value);
    }

    public override void OnRemoveItem()
    {
        Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity - _value);
    }
}