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DungeonShooting / DungeonShooting_Godot / src / game / activity / bullet / normal / BulletStateEnum.cs
@小李xl 小李xl on 20 Feb 2024 587 bytes 弓箭功能开发中
  1.  
  2. /// <summary>
  3. /// 子弹逻辑完成条件
  4. /// </summary>
  5. public enum BulletStateEnum
  6. {
  7. /// <summary>
  8. /// 正常飞行状态
  9. /// </summary>
  10. Normal,
  11. /// <summary>
  12. /// 移动并撞到物体
  13. /// </summary>
  14. MoveCollision,
  15. /// <summary>
  16. /// 飞行到最大距离
  17. /// </summary>
  18. MaxDistance,
  19. /// <summary>
  20. /// 子弹生命周期结束
  21. /// </summary>
  22. LimeOver,
  23. /// <summary>
  24. /// 落地
  25. /// </summary>
  26. FallToGround,
  27. /// <summary>
  28. /// 碰撞到攻击目标物体
  29. /// </summary>
  30. CollisionTarget,
  31. }