using System.Collections.Generic; using Godot; using UI.MapEditor; namespace UI.MapEditorMapMark; public class EditorWaveCell : UiCell<MapEditorMapMark.WaveItem, List<MarkInfo>> { public UiGrid<MapEditorMapMark.MarkItem, MapEditorMapMarkPanel.MarkCellData> MarkGrid; public override void OnInit() { //这里不绑定 Click 函数, 而是绑定 OnClick, 因为 Select 交给 MapEditorMapMarkPanel 处理了 CellNode.L_WaveContainer.L_WaveButton.Instance.Pressed += OnClick; CellNode.L_WaveContainer.L_TextureButton.Instance.Pressed += OnExpandOrClose; CellNode.L_MarginContainer.L_AddMarkButton.Instance.Pressed += OnAddMark; CellNode.L_MarkContainer.L_MarkItem.Instance.SetHorizontalExpand(true); MarkGrid = new UiGrid<MapEditorMapMark.MarkItem, MapEditorMapMarkPanel.MarkCellData>(CellNode.L_MarkContainer.L_MarkItem, typeof(EditorMarkCell)); MarkGrid.SetColumns(1); MarkGrid.SetHorizontalExpand(true); MarkGrid.SetCellOffset(new Vector2I(0, 5)); } public override void OnSetData(List<MarkInfo> data) { var array = new MapEditorMapMarkPanel.MarkCellData[data.Count]; for (var i = 0; i < data.Count; i++) { array[i] = new MapEditorMapMarkPanel.MarkCellData(this, data[i]); } MarkGrid.SetDataList(array); } public override void OnRefreshIndex() { CellNode.L_WaveContainer.L_WaveButton.Instance.Text = $"第{Index + 1}波"; } public override void OnDestroy() { MarkGrid.Destroy(); } //添加标记 private void OnAddMark() { //打开添加标记页面 EditorWindowManager.ShowCreateMark(OnCreateMarkInfo); } //创建的标记完成 private void OnCreateMarkInfo(MarkInfo markInfo) { var preinstall = CellNode.UiPanel.GetSelectPreinstall(); preinstall.WaveList[Index].Add(markInfo); MarkGrid.Add(new MapEditorMapMarkPanel.MarkCellData(this, markInfo)); //添加标记工具 EventManager.EmitEvent(EventEnum.OnCreateMark, markInfo); //选中最后一个 //MarkGrid.SelectIndex MarkGrid.Click(MarkGrid.Count - 1); } /// <summary> /// 展开/收起按钮点击 /// </summary> public void OnExpandOrClose() { var marginContainer = CellNode.L_MarkContainer.Instance; var flag = !marginContainer.Visible; marginContainer.Visible = flag; CellNode.L_MarginContainer.Instance.Visible = flag; var textureButton = CellNode.L_WaveContainer.L_TextureButton.Instance; if (flag) { textureButton.TextureNormal = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Down_png); } else { textureButton.TextureNormal = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Right_png); } } /// <summary> /// 是否展开 /// </summary> public bool IsExpand() { return CellNode.L_MarkContainer.Instance.Visible; } public override void OnClick() { CellNode.UiPanel.EditorTileMap.SelectWaveIndex = Index; CellNode.UiPanel.SetSelectCell(this, CellNode.L_WaveContainer.Instance, MapEditorMapMarkPanel.SelectToolType.Wave); } public override void OnSelect() { CellNode.L_WaveContainer.L_WaveButton.L_Select.Instance.Visible = true; } public override void OnUnSelect() { CellNode.L_WaveContainer.L_WaveButton.L_Select.Instance.Visible = false; } }