Newer
Older
DungeonShooting / DungeonShooting_Godot / resource / material / Outline.tres
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://j8t31iuumvhr"]

[ext_resource type="Shader" path="res://resource/material/Outline.gdshader" id="1_neih8"]

[resource]
resource_local_to_scene = true
shader = ExtResource("1_neih8")
shader_parameter/outline_color = Color(0, 0, 0, 1)