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DungeonShooting / DungeonShooting_Godot / resource / material / Outline2.tres
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://jywcy17le5fd"]

[ext_resource type="Shader" path="res://resource/material/Outline2.gdshader" id="1_skooq"]

[resource]
resource_local_to_scene = true
shader = ExtResource("1_skooq")
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/scale = 1.0