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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityObject_Init.cs
@小李xl 小李xl on 4 Dec 2023 7 KB 制作敌人2子弹
  1. using Config;
  2.  
  3. // 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑!
  4. public partial class ActivityObject
  5. {
  6. /// <summary>
  7. /// 存放所有在表中注册的物体的id
  8. /// </summary>
  9. public static class Ids
  10. {
  11. /// <summary>
  12. /// 名称: 玩家 <br/>
  13. /// 简介: 玩家
  14. /// </summary>
  15. public const string Id_role0001 = "role0001";
  16. /// <summary>
  17. /// 名称: 敌人 <br/>
  18. /// 简介: 敌人
  19. /// </summary>
  20. public const string Id_enemy0001 = "enemy0001";
  21. /// <summary>
  22. /// 名称: 敌人2 <br/>
  23. /// 简介: 敌人2
  24. /// </summary>
  25. public const string Id_enemy0002 = "enemy0002";
  26. /// <summary>
  27. /// 名称: 步枪 <br/>
  28. /// 简介:
  29. /// </summary>
  30. public const string Id_weapon0001 = "weapon0001";
  31. /// <summary>
  32. /// 名称: 霰弹枪 <br/>
  33. /// 简介:
  34. /// </summary>
  35. public const string Id_weapon0002 = "weapon0002";
  36. /// <summary>
  37. /// 名称: 手枪 <br/>
  38. /// 简介:
  39. /// </summary>
  40. public const string Id_weapon0003 = "weapon0003";
  41. /// <summary>
  42. /// 名称: 刀 <br/>
  43. /// 简介:
  44. /// </summary>
  45. public const string Id_weapon0004 = "weapon0004";
  46. /// <summary>
  47. /// 名称: 狙击枪 <br/>
  48. /// 简介:
  49. /// </summary>
  50. public const string Id_weapon0005 = "weapon0005";
  51. /// <summary>
  52. /// 名称: 冲锋枪 <br/>
  53. /// 简介:
  54. /// </summary>
  55. public const string Id_weapon0006 = "weapon0006";
  56. /// <summary>
  57. /// 名称: 汤姆逊冲锋枪 <br/>
  58. /// 简介:
  59. /// </summary>
  60. public const string Id_weapon0007 = "weapon0007";
  61. /// <summary>
  62. /// 名称: 激光手枪 <br/>
  63. /// 简介:
  64. /// </summary>
  65. public const string Id_weapon0008 = "weapon0008";
  66. /// <summary>
  67. /// 名称: 榴弹发射器 <br/>
  68. /// 简介:
  69. /// </summary>
  70. public const string Id_weapon0009 = "weapon0009";
  71. /// <summary>
  72. /// 名称: <br/>
  73. /// 简介:
  74. /// </summary>
  75. public const string Id_bullet0001 = "bullet0001";
  76. /// <summary>
  77. /// 名称: <br/>
  78. /// 简介:
  79. /// </summary>
  80. public const string Id_bullet0002 = "bullet0002";
  81. /// <summary>
  82. /// 名称: <br/>
  83. /// 简介:
  84. /// </summary>
  85. public const string Id_bullet0003 = "bullet0003";
  86. /// <summary>
  87. /// 名称: 榴弹炮 <br/>
  88. /// 简介:
  89. /// </summary>
  90. public const string Id_bullet0004 = "bullet0004";
  91. /// <summary>
  92. /// 名称: 抛物线粘液子弹 <br/>
  93. /// 简介:
  94. /// </summary>
  95. public const string Id_bullet0005 = "bullet0005";
  96. /// <summary>
  97. /// 名称: <br/>
  98. /// 简介:
  99. /// </summary>
  100. public const string Id_shell0001 = "shell0001";
  101. /// <summary>
  102. /// 名称: <br/>
  103. /// 简介:
  104. /// </summary>
  105. public const string Id_shell0002 = "shell0002";
  106. /// <summary>
  107. /// 名称: <br/>
  108. /// 简介:
  109. /// </summary>
  110. public const string Id_shell0003 = "shell0003";
  111. /// <summary>
  112. /// 名称: <br/>
  113. /// 简介:
  114. /// </summary>
  115. public const string Id_shell0004 = "shell0004";
  116. /// <summary>
  117. /// 名称: <br/>
  118. /// 简介: 敌人1死亡碎片
  119. /// </summary>
  120. public const string Id_enemy_dead0001 = "enemy_dead0001";
  121. /// <summary>
  122. /// 名称: <br/>
  123. /// 简介: 敌人2死亡
  124. /// </summary>
  125. public const string Id_enemy_dead0002 = "enemy_dead0002";
  126. /// <summary>
  127. /// 名称: 鞋子 <br/>
  128. /// 简介: 提高移动速度
  129. /// </summary>
  130. public const string Id_prop0001 = "prop0001";
  131. /// <summary>
  132. /// 名称: 心之容器 <br/>
  133. /// 简介: 提高血量上限
  134. /// </summary>
  135. public const string Id_prop0002 = "prop0002";
  136. /// <summary>
  137. /// 名称: 护盾 <br/>
  138. /// 简介: 可以抵挡子弹,随时间推移自动恢复
  139. /// </summary>
  140. public const string Id_prop0003 = "prop0003";
  141. /// <summary>
  142. /// 名称: 护盾计时器 <br/>
  143. /// 简介: 提高护盾恢复速度
  144. /// </summary>
  145. public const string Id_prop0004 = "prop0004";
  146. /// <summary>
  147. /// 名称: 杀伤弹 <br/>
  148. /// 简介: 提高子弹伤害
  149. /// </summary>
  150. public const string Id_prop0005 = "prop0005";
  151. /// <summary>
  152. /// 名称: 红宝石戒指 <br/>
  153. /// 简介: 受伤后延长无敌时间
  154. /// </summary>
  155. public const string Id_prop0006 = "prop0006";
  156. /// <summary>
  157. /// 名称: 备用护盾 <br/>
  158. /// 简介: 受伤时有一定概率抵消伤害
  159. /// </summary>
  160. public const string Id_prop0007 = "prop0007";
  161. /// <summary>
  162. /// 名称: 眼镜 <br/>
  163. /// 简介: 提高武器精准度
  164. /// </summary>
  165. public const string Id_prop0008 = "prop0008";
  166. /// <summary>
  167. /// 名称: 高速子弹 <br/>
  168. /// 简介: 提高子弹速度和射程
  169. /// </summary>
  170. public const string Id_prop0009 = "prop0009";
  171. /// <summary>
  172. /// 名称: 分裂子弹 <br/>
  173. /// 简介: 子弹数量翻倍, 但是精准度, 击退和伤害降低
  174. /// </summary>
  175. public const string Id_prop0010 = "prop0010";
  176. /// <summary>
  177. /// 名称: 弹射子弹 <br/>
  178. /// 简介: 子弹反弹次数+2
  179. /// </summary>
  180. public const string Id_prop0011 = "prop0011";
  181. /// <summary>
  182. /// 名称: 穿透子弹 <br/>
  183. /// 简介: 子弹穿透+1
  184. /// </summary>
  185. public const string Id_prop0012 = "prop0012";
  186. /// <summary>
  187. /// 名称: 武器背包 <br/>
  188. /// 简介: 武器容量+1
  189. /// </summary>
  190. public const string Id_prop0013 = "prop0013";
  191. /// <summary>
  192. /// 名称: 道具背包 <br/>
  193. /// 简介: 道具容量+1
  194. /// </summary>
  195. public const string Id_prop0014 = "prop0014";
  196. /// <summary>
  197. /// 名称: 医药箱 <br/>
  198. /// 简介: 使用后回复一颗红心
  199. /// </summary>
  200. public const string Id_prop5000 = "prop5000";
  201. /// <summary>
  202. /// 名称: 弹药箱 <br/>
  203. /// 简介: 使用后补充当前武器备用弹药
  204. /// </summary>
  205. public const string Id_prop5001 = "prop5001";
  206. /// <summary>
  207. /// 名称: <br/>
  208. /// 简介: 地牢房间的门(东侧)
  209. /// </summary>
  210. public const string Id_other_door_e = "other_door_e";
  211. /// <summary>
  212. /// 名称: <br/>
  213. /// 简介: 地牢房间的门(西侧)
  214. /// </summary>
  215. public const string Id_other_door_w = "other_door_w";
  216. /// <summary>
  217. /// 名称: <br/>
  218. /// 简介: 地牢房间的门(南侧)
  219. /// </summary>
  220. public const string Id_other_door_s = "other_door_s";
  221. /// <summary>
  222. /// 名称: <br/>
  223. /// 简介: 地牢房间的门(北侧)
  224. /// </summary>
  225. public const string Id_other_door_n = "other_door_n";
  226. }
  227. }