using Godot; /// <summary> /// Ui事件绑定数据对象 /// </summary> public class UiEventBinder { private Control Control; private Control.GuiInputEventHandler Callback; public UiEventBinder(Control control, Control.GuiInputEventHandler callback) { Control = control; Callback = callback; } /// <summary> /// 解除绑定事件 /// </summary> public void UnBind() { Control.GuiInput -= Callback; } }