-
- using Godot;
-
- /// <summary>
- /// 输入事件名称
- /// </summary>
- public static class InputAction
- {
- /// <summary>
- /// 鼠标左键
- /// </summary>
- public static readonly StringName MouseLeft = "mouse_left";
- /// <summary>
- /// 鼠标右键
- /// </summary>
- public static readonly StringName MouseRight = "mouse_right";
- /// <summary>
- /// 鼠标中建
- /// </summary>
- public static readonly StringName mouseMiddle = "mouse_middle";
-
- public static readonly StringName MoveLeft = "move_left";
- public static readonly StringName MoveRight = "move_right";
- public static readonly StringName MoveUp = "move_up";
- public static readonly StringName MoveDown = "move_down";
- public static readonly StringName ExchangeWeapon = "exchangeWeapon";
- public static readonly StringName ThrowWeapon = "throwWeapon";
- public static readonly StringName Interactive = "interactive";
- public static readonly StringName Reload = "reload";
- public static readonly StringName Fire = "fire";
- public static readonly StringName MeleeAttack = "meleeAttack";
- public static readonly StringName Roll = "roll";
- public static readonly StringName UseActiveProp = "useActiveProp";
- public static readonly StringName ExchangeProp = "exchangeProp";
- public static readonly StringName RemoveProp = "removeProp";
- public static readonly StringName Map = "map";
- public static readonly StringName Menu = "menu";
- }