-
- using Godot;
-
- /// <summary>
- /// 输入管理器
- /// </summary>
- public static class InputManager
- {
- /// <summary>
- /// 移动方向, 已经归一化, 键鼠: 键盘WASD
- /// </summary>
- public static Vector2 MoveAxis { get; private set; }
-
- /// <summary>
- /// 鼠标在SubViewport节点下的坐标, 键鼠: 鼠标移动
- /// </summary>
- public static Vector2 CursorPosition { get; private set; }
-
- /// <summary>
- /// 是否按下打开轮盘按钮, 键鼠: 键盘Tab
- /// </summary>
- public static bool Roulette { get; set; }
-
- /// <summary>
- /// 是否按下切换上一把武器, 键鼠: 键盘Q
- /// </summary>
- public static bool ExchangeWeapon { get; private set; }
-
- /// <summary>
- /// 是否按下投抛武器按钮, 键鼠: 键盘G
- /// </summary>
- public static bool ThrowWeapon { get; private set; }
-
- /// <summary>
- /// 是否按下使用道具按钮, 键鼠: 键盘F
- /// </summary>
- public static bool UseActiveProp { get; private set; }
-
- /// <summary>
- /// 是否按下切换道具按钮, 键鼠: 键盘Z
- /// </summary>
- public static bool ExchangeProp { get; private set; }
-
- /// <summary>
- /// 是否按下丢弃道具按钮, 键鼠: 键盘X
- /// </summary>
- public static bool RemoveProp { get; private set; }
-
- /// <summary>
- /// 是否按钮互动按钮, 键鼠: 键盘E
- /// </summary>
- public static bool Interactive { get; private set; }
-
- /// <summary>
- /// 是否按钮换弹按钮, 键鼠: 键盘R
- /// </summary>
- public static bool Reload { get; private set; }
-
- /// <summary>
- /// 是否按钮开火按钮, 键鼠: 鼠标左键
- /// </summary>
- public static bool Fire { get; private set; }
-
- /// <summary>
- /// 是否按钮近战攻击按钮 (使用远程武器发起的近战攻击), 键鼠: 键盘Space
- /// </summary>
- public static bool MeleeAttack { get; private set; }
-
- /// <summary>
- /// 是否按下翻滚按钮, 键鼠: 鼠标右键
- /// </summary>
- public static bool Roll { get; private set; }
-
- /// <summary>
- /// 是否按下打开地图按钮, 键鼠: 键盘Ctrl
- /// </summary>
- public static bool Map { get; private set; }
-
- /// <summary>
- /// 菜单键, 键鼠: esc
- /// </summary>
- public static bool Menu { get; private set; }
-
- /// <summary>
- /// 更新输入管理器
- /// </summary>
- public static void Update(float delta)
- {
- MoveAxis = Input.GetVector(InputAction.MoveLeft, InputAction.MoveRight, InputAction.MoveUp, InputAction.MoveDown);
- var application = GameApplication.Instance;
- if (application != null)
- {
- CursorPosition = application.GlobalToViewPosition(application.GetGlobalMousePosition());
- }
-
- ExchangeWeapon = Input.IsActionJustPressed(InputAction.ExchangeWeapon);
- ThrowWeapon = Input.IsActionJustPressed(InputAction.ThrowWeapon);
- Interactive = Input.IsActionJustPressed(InputAction.Interactive);
- Reload = Input.IsActionJustPressed(InputAction.Reload);
- Fire = Input.IsActionPressed(InputAction.Fire);
- MeleeAttack = Input.IsActionJustPressed(InputAction.MeleeAttack);
- Roll = Input.IsActionJustPressed(InputAction.Roll);
- UseActiveProp = Input.IsActionJustPressed(InputAction.UseActiveProp);
- RemoveProp = Input.IsActionJustPressed(InputAction.RemoveProp);
- ExchangeProp = Input.IsActionJustPressed(InputAction.ExchangeProp);
- Map = Input.IsActionPressed(InputAction.Map);
- Menu = Input.IsActionJustPressed(InputAction.Menu);
- }
- }