namespace UI.TileSetEditorCombination; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorCombination : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer /// </summary> public HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorCombinationPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private HSplitContainer _L_HSplitContainer; public TileSetEditorCombination() : base(nameof(TileSetEditorCombination)) { } public sealed override void OnInitNestedUi() { _ = L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg; _ = L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg; _ = L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskBrush; _ = L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg; } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot /// </summary> public class CanvasRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, CanvasRoot> { public CanvasRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override CanvasRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot /// </summary> public class BrushRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, BrushRoot> { public BrushRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override BrushRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush /// </summary> public class RectBrush : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.RectBrush, RectBrush> { public RectBrush(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.RectBrush node) : base(uiPanel, node) { } public override RectBrush Clone() => new (UiPanel, (UI.TileSetEditorCombination.RectBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot /// </summary> public class CombinationRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, CombinationRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CanvasRoot /// </summary> public CanvasRoot L_CanvasRoot { get { if (_L_CanvasRoot == null) _L_CanvasRoot = new CanvasRoot(UiPanel, Instance.GetNode<Godot.Node2D>("CanvasRoot")); return _L_CanvasRoot; } } private CanvasRoot _L_CanvasRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.BrushRoot /// </summary> public BrushRoot L_BrushRoot { get { if (_L_BrushRoot == null) _L_BrushRoot = new BrushRoot(UiPanel, Instance.GetNode<Godot.Node2D>("BrushRoot")); return _L_BrushRoot; } } private BrushRoot _L_BrushRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.RectBrush /// </summary> public RectBrush L_RectBrush { get { if (_L_RectBrush == null) _L_RectBrush = new RectBrush(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.RectBrush>("RectBrush")); return _L_RectBrush; } } private RectBrush _L_RectBrush; public CombinationRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CombinationRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.Grid /// </summary> public class Grid : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid> { public Grid(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.FocusBtn /// </summary> public class FocusBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn> { public FocusBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn /// </summary> public class DeleteBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, DeleteBtn> { public DeleteBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override DeleteBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn /// </summary> public class ImportBtn : UiNode<TileSetEditorCombinationPanel, Godot.Button, ImportBtn> { public ImportBtn(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override ImportBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg /// </summary> public class LeftTopBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditCombination, LeftTopBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.CombinationRoot /// </summary> public CombinationRoot L_CombinationRoot { get { if (_L_CombinationRoot == null) _L_CombinationRoot = new CombinationRoot(UiPanel, Instance.GetNode<Godot.Control>("CombinationRoot")); return _L_CombinationRoot; } } private CombinationRoot _L_CombinationRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.DeleteBtn /// </summary> public DeleteBtn L_DeleteBtn { get { if (_L_DeleteBtn == null) _L_DeleteBtn = new DeleteBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("DeleteBtn")); return _L_DeleteBtn; } } private DeleteBtn _L_DeleteBtn; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.ImportBtn /// </summary> public ImportBtn L_ImportBtn { get { if (_L_ImportBtn == null) _L_ImportBtn = new ImportBtn(UiPanel, Instance.GetNode<Godot.Button>("ImportBtn")); return _L_ImportBtn; } } private ImportBtn _L_ImportBtn; public LeftTopBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditCombination node) : base(uiPanel, node) { } public override LeftTopBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditCombination)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.LeftTopBg /// </summary> public LeftTopBg L_LeftTopBg { get { if (_L_LeftTopBg == null) _L_LeftTopBg = new LeftTopBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditCombination>("LeftTopBg")); return _L_LeftTopBg; } } private LeftTopBg _L_LeftTopBg; public MarginContainer(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop /// </summary> public class LeftTop : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftTop> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public LeftTop(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect /// </summary> public class MaskRect : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, MaskRect> { public MaskRect(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override MaskRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot /// </summary> public class MaskRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, MaskRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRect /// </summary> public MaskRect L_MaskRect { get { if (_L_MaskRect == null) _L_MaskRect = new MaskRect(UiPanel, Instance.GetNode<Godot.ColorRect>("MaskRect")); return _L_MaskRect; } } private MaskRect _L_MaskRect; public MaskRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override MaskRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorCombination.MaskBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush /// </summary> public class MaskBrush : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.MaskBrush, MaskBrush> { public MaskBrush(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.MaskBrush node) : base(uiPanel, node) { } public override MaskBrush Clone() => new (UiPanel, (UI.TileSetEditorCombination.MaskBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, TileTexture> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskRoot /// </summary> public MaskRoot L_MaskRoot { get { if (_L_MaskRoot == null) _L_MaskRoot = new MaskRoot(UiPanel, Instance.GetNode<Godot.Control>("MaskRoot")); return _L_MaskRoot; } } private MaskRoot _L_MaskRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.MaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskBrush /// </summary> public MaskBrush L_MaskBrush { get { if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.MaskBrush>("MaskBrush")); return _L_MaskBrush; } } private MaskBrush _L_MaskBrush; public TileTexture(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.Grid /// </summary> public class Grid_1 : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid_1> { public Grid_1(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.FocusBtn /// </summary> public class FocusBtn_1 : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn_1> { public FocusBtn_1(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg /// </summary> public class LeftBottomBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditArea, LeftBottomBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.Grid /// </summary> public Grid_1 L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid_1 _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.FocusBtn /// </summary> public FocusBtn_1 L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn_1 _L_FocusBtn; public LeftBottomBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditArea node) : base(uiPanel, node) { } public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.LeftBottomBg /// </summary> public LeftBottomBg L_LeftBottomBg { get { if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditArea>("LeftBottomBg")); return _L_LeftBottomBg; } } private LeftBottomBg _L_LeftBottomBg; public MarginContainer_1(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom /// </summary> public class LeftBottom : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftBottom> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public LeftBottom(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer /// </summary> public class VSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.VSplitContainer, VSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftTop /// </summary> public LeftTop L_LeftTop { get { if (_L_LeftTop == null) _L_LeftTop = new LeftTop(UiPanel, Instance.GetNode<Godot.Panel>("LeftTop")); return _L_LeftTop; } } private LeftTop _L_LeftTop; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftBottom /// </summary> public LeftBottom L_LeftBottom { get { if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom")); return _L_LeftBottom; } } private LeftBottom _L_LeftBottom; public VSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { } public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label /// </summary> public class Label : UiNode<TileSetEditorCombinationPanel, Godot.Label, Label> { public Label(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage /// </summary> public class PreviewImage : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, PreviewImage> { public PreviewImage(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName /// </summary> public class CellName : UiNode<TileSetEditorCombinationPanel, Godot.Label, CellName> { public CellName(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override CellName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture /// </summary> public class SelectTexture : UiNode<TileSetEditorCombinationPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(TileSetEditorCombinationPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton /// </summary> public class CellButton : UiNode<TileSetEditorCombinationPanel, Godot.Button, CellButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.PreviewImage /// </summary> public PreviewImage L_PreviewImage { get { if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage")); return _L_PreviewImage; } } private PreviewImage _L_PreviewImage; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellName /// </summary> public CellName L_CellName { get { if (_L_CellName == null) _L_CellName = new CellName(UiPanel, Instance.GetNode<Godot.Label>("CellName")); return _L_CellName; } } private CellName _L_CellName; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; public CellButton(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override CellButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorCombinationPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.CellButton /// </summary> public CellButton L_CellButton { get { if (_L_CellButton == null) _L_CellButton = new CellButton(UiPanel, Instance.GetNode<Godot.Button>("CellButton")); return _L_CellButton; } } private CellButton _L_CellButton; public ScrollContainer(TileSetEditorCombinationPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg /// </summary> public class RightBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileSelected, RightBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public RightBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileSelected node) : base(uiPanel, node) { } public override RightBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileSelected)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer /// </summary> public class MarginContainer_2 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.RightBg /// </summary> public RightBg L_RightBg { get { if (_L_RightBg == null) _L_RightBg = new RightBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileSelected>("RightBg")); return _L_RightBg; } } private RightBg _L_RightBg; public MarginContainer_2(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_2 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.Right /// </summary> public class Right : UiNode<TileSetEditorCombinationPanel, Godot.Panel, Right> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.MarginContainer /// </summary> public MarginContainer_2 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_2(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_2 _L_MarginContainer; public Right(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer /// </summary> public class HSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.HSplitContainer, HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.VSplitContainer /// </summary> public VSplitContainer L_VSplitContainer { get { if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer(UiPanel, Instance.GetNode<Godot.VSplitContainer>("VSplitContainer")); return _L_VSplitContainer; } } private VSplitContainer _L_VSplitContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.Right /// </summary> public Right L_Right { get { if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right")); return _L_Right; } } private Right _L_Right; public HSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot /// </summary> public CanvasRoot S_CanvasRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_CanvasRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot /// </summary> public BrushRoot S_BrushRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_BrushRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush /// </summary> public RectBrush S_RectBrush => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_RectBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot /// </summary> public CombinationRoot S_CombinationRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn /// </summary> public DeleteBtn S_DeleteBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_DeleteBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn /// </summary> public ImportBtn S_ImportBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_ImportBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg /// </summary> public LeftTopBg S_LeftTopBg => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop /// </summary> public LeftTop S_LeftTop => L_HSplitContainer.L_VSplitContainer.L_LeftTop; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect /// </summary> public MaskRect S_MaskRect => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot.L_MaskRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot /// </summary> public MaskRoot S_MaskRoot => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.MaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush /// </summary> public MaskBrush S_MaskBrush => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture /// </summary> public TileTexture S_TileTexture => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg /// </summary> public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom /// </summary> public LeftBottom S_LeftBottom => L_HSplitContainer.L_VSplitContainer.L_LeftBottom; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer /// </summary> public VSplitContainer S_VSplitContainer => L_HSplitContainer.L_VSplitContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label /// </summary> public Label S_Label => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage /// </summary> public PreviewImage S_PreviewImage => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_PreviewImage; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName /// </summary> public CellName S_CellName => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_CellName; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton /// </summary> public CellButton S_CellButton => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg /// </summary> public RightBg S_RightBg => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right /// </summary> public Right S_Right => L_HSplitContainer.L_Right; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer /// </summary> public HSplitContainer S_HSplitContainer => L_HSplitContainer; }