using Godot; /// <summary> /// 弹壳类 /// </summary> [RegisterActivity(ActivityIdPrefix.Shell + "0001", ResourcePath.prefab_weapon_shell_ShellCase_tscn)] public partial class ShellCase : ActivityObject { public override void OnInit() { base.OnInit(); ShadowOffset = new Vector2(0, 1); ThrowCollisionSize = new Vector2(5, 5); } protected override void OnThrowOver() { EnableBehavior = false; Collision.QueueFree(); } }