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DungeonShooting / DungeonShooting_Godot / resource / material / SmokeParticleMaterial.tres
@小李xl 小李xl on 2 Nov 2023 708 bytes 爆炸击退效果
  1. [gd_resource type="ParticleProcessMaterial" load_steps=4 format=3 uid="uid://c1chld6lkpgji"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_yr5l8"]
  4.  
  5. [sub_resource type="Gradient" id="Gradient_ryemi"]
  6. colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)
  7.  
  8. [sub_resource type="GradientTexture1D" id="GradientTexture1D_4mhw0"]
  9. gradient = SubResource("Gradient_ryemi")
  10.  
  11. [resource]
  12. particle_flag_disable_z = true
  13. spread = 180.0
  14. initial_velocity_min = 5.0
  15. initial_velocity_max = 35.0
  16. gravity = Vector3(0, 0, 0)
  17. scale_min = 0.8
  18. scale_max = 0.8
  19. scale_curve = ExtResource("1_yr5l8")
  20. color_ramp = SubResource("GradientTexture1D_4mhw0")
  21. anim_offset_max = 1.0