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DungeonShooting / DungeonShooting_Godot / resource / sprite / item / hall_a / Slice_03.png.import
@小李xl 小李xl on 29 Feb 2024 785 bytes 大厅制作中
  1. [remap]
  2.  
  3. importer="texture"
  4. type="CompressedTexture2D"
  5. uid="uid://6mkb76o7ja47"
  6. path="res://.godot/imported/Slice_03.png-d074ed3d4bd69296af2bf04d4ae671c7.ctex"
  7. metadata={
  8. "vram_texture": false
  9. }
  10.  
  11. [deps]
  12.  
  13. source_file="res://resource/sprite/item/hall_a/Slice_03.png"
  14. dest_files=["res://.godot/imported/Slice_03.png-d074ed3d4bd69296af2bf04d4ae671c7.ctex"]
  15.  
  16. [params]
  17.  
  18. compress/mode=0
  19. compress/high_quality=false
  20. compress/lossy_quality=0.7
  21. compress/hdr_compression=1
  22. compress/normal_map=0
  23. compress/channel_pack=0
  24. mipmaps/generate=false
  25. mipmaps/limit=-1
  26. roughness/mode=0
  27. roughness/src_normal=""
  28. process/fix_alpha_border=true
  29. process/premult_alpha=false
  30. process/normal_map_invert_y=false
  31. process/hdr_as_srgb=false
  32. process/hdr_clamp_exposure=false
  33. process/size_limit=0
  34. detect_3d/compress_to=1