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DungeonShooting / DungeonShooting_Godot / src / game / room / SceneManager.cs
@王晗智 王晗智 on 4 Mar 2024 397 bytes 01
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 场景管理器
  6. /// </summary>
  7. public static class SceneManager
  8. {
  9. /// <summary>
  10. /// 加载场景
  11. /// </summary>
  12. /// <param name="path">场景路径</param>
  13. public static void LoadScene(string path)
  14. {
  15. //var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.scene_Room_tscn).Instantiate<RoomManager>();
  16. //SceneRoot.AddChild(RoomManager);
  17. }
  18. }