- using Godot;
- /// <summary>
- /// 场景管理器
- /// </summary>
- public static class SceneManager
- {
- /// <summary>
- /// 加载场景
- /// </summary>
- /// <param name="path">场景路径</param>
- public static void LoadScene(string path)
- {
- //var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.scene_Room_tscn).Instantiate<RoomManager>();
- //SceneRoot.AddChild(RoomManager);
- }
- }