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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorCreateRoom / MapEditorCreateRoom.cs
namespace UI.MapEditorCreateRoom;

/// <summary>
/// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
/// </summary>
public abstract partial class MapEditorCreateRoom : UiBase
{

    public MapEditorCreateRoom() : base(nameof(MapEditorCreateRoom))
    {
    }

    public sealed override void OnInitNestedUi()
    {
    }


}