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DungeonShooting / DungeonShooting_Godot / prefab / Cursor.tscn
@小李xl 小李xl on 20 Jul 2023 1 KB 地图编辑器开发中...
  1. [gd_scene load_steps=4 format=3 uid="uid://d16r232hmj3ow"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/Cursor.cs" id="2"]
  4. [ext_resource type="Texture2D" uid="uid://cjiiu86a42mnj" path="res://resource/sprite/ui/sursors/CursorCenter.png" id="2_hg8gd"]
  5. [ext_resource type="Texture2D" uid="uid://dta28v3fgkfru" path="res://resource/sprite/ui/sursors/cursors.png" id="3_8xjp7"]
  6.  
  7. [node name="Cursor" type="Node2D"]
  8. z_index = 10
  9. script = ExtResource("2")
  10.  
  11. [node name="Center" type="Sprite2D" parent="."]
  12. visible = false
  13. scale = Vector2(4, 4)
  14. texture = ExtResource("2_hg8gd")
  15.  
  16. [node name="LT" type="Sprite2D" parent="."]
  17. scale = Vector2(4, 4)
  18. texture = ExtResource("3_8xjp7")
  19. offset = Vector2(-2, -2)
  20. region_enabled = true
  21. region_rect = Rect2(67, 35, 4, 4)
  22.  
  23. [node name="LB" type="Sprite2D" parent="."]
  24. scale = Vector2(4, 4)
  25. texture = ExtResource("3_8xjp7")
  26. offset = Vector2(-2, 2)
  27. region_enabled = true
  28. region_rect = Rect2(67, 41, 4, 4)
  29.  
  30. [node name="RT" type="Sprite2D" parent="."]
  31. scale = Vector2(4, 4)
  32. texture = ExtResource("3_8xjp7")
  33. offset = Vector2(2, -2)
  34. region_enabled = true
  35. region_rect = Rect2(73, 35, 4, 4)
  36.  
  37. [node name="RB" type="Sprite2D" parent="."]
  38. scale = Vector2(4, 4)
  39. texture = ExtResource("3_8xjp7")
  40. offset = Vector2(2, 2)
  41. region_enabled = true
  42. region_rect = Rect2(73, 41, 4, 4)