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DungeonShooting / DungeonShooting_Godot / prefab / currency / Gold10.tscn
  1. [gd_scene load_steps=24 format=3 uid="uid://cpfeog5xk7frv"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://c7i2q4mx5qp2h" path="res://prefab/currency/GoldTemplate.tscn" id="1_q6rqs"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_fwuy2"]
  5. [ext_resource type="Texture2D" uid="uid://7dy6itvggpwy" path="res://resource/sprite/currency/Gold_10.png" id="3_x42g4"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_2tpx1"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_fwuy2")
  10. shader_parameter/blend = Color(1, 1, 1, 1)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
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  90.  
  91. [sub_resource type="SpriteFrames" id="SpriteFrames_3te8s"]
  92. animations = [{
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  148. "loop": true,
  149. "name": &"default",
  150. "speed": 10.0
  151. }]
  152.  
  153. [node name="Gold10" instance=ExtResource("1_q6rqs")]
  154. GoldCount = 10
  155.  
  156. [node name="AnimatedSprite" parent="." index="1"]
  157. material = SubResource("ShaderMaterial_2tpx1")
  158. sprite_frames = SubResource("SpriteFrames_3te8s")
  159. autoplay = "default"
  160. frame_progress = 0.578976