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DungeonShooting / DungeonShooting_Godot / scene / Main.tscn
@小李xl 小李xl on 23 Jan 2024 1 KB 调整TileMap层级初始化代码
  1. [gd_scene load_steps=5 format=3 uid="uid://lbe753cb8heb"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/GameApplication.cs" id="1_mh1cq"]
  4. [ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="2_2j367"]
  5. [ext_resource type="Shader" path="res://resource/material/OffsetVertex.gdshader" id="2_fxoum"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_pjtkw"]
  8. shader = ExtResource("2_fxoum")
  9. shader_parameter/offset = Vector2(0, 0)
  10.  
  11. [node name="Main" type="Node2D"]
  12. script = ExtResource("1_mh1cq")
  13. metadata/_edit_vertical_guides_ = []
  14.  
  15. [node name="ViewCanvas" type="CanvasLayer" parent="."]
  16. layer = -1
  17.  
  18. [node name="SubViewportContainer" type="SubViewportContainer" parent="ViewCanvas"]
  19. material = SubResource("ShaderMaterial_pjtkw")
  20. offset_right = 480.0
  21. offset_bottom = 270.0
  22. scale = Vector2(4, 4)
  23.  
  24. [node name="SubViewport" type="SubViewport" parent="ViewCanvas/SubViewportContainer"]
  25. disable_3d = true
  26. handle_input_locally = false
  27. use_hdr_2d = true
  28. canvas_item_default_texture_filter = 0
  29. size = Vector2i(320, 180)
  30. render_target_update_mode = 4
  31.  
  32. [node name="SceneRoot" type="Node2D" parent="ViewCanvas/SubViewportContainer/SubViewport"]
  33.  
  34. [node name="Camera2D" type="Camera2D" parent="ViewCanvas/SubViewportContainer/SubViewport"]
  35. process_callback = 0
  36. editor_draw_drag_margin = true
  37. script = ExtResource("2_2j367")
  38.  
  39. [node name="GlobalNodeRoot" type="Node2D" parent="."]