调整翻滚动作, ActivityObject支持自定义阴影
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DungeonShooting_Godot/prefab/prop/PropTemplate.tscn |
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn |
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5001.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0001.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0002.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0003.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0004.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0005.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0006.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0007.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0008.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0009.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0010.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0011.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0012.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0013.tscn |
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DungeonShooting_Godot/prefab/prop/buff/BuffProp0014.tscn |
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DungeonShooting_Godot/prefab/role/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/Enemy0002.tscn |
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DungeonShooting_Godot/prefab/role/Role0001.tscn |
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DungeonShooting_Godot/prefab/role/template/EnemyTemplate.tscn |
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DungeonShooting_Godot/prefab/role/template/RoleTemplate.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0001.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0002.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0003.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0005.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0006.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0007.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0008.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0009.tscn |
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DungeonShooting_Godot/prefab/weapon/WeaponTemplate.tscn |
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DungeonShooting_Godot/resource/sprite/role/common/Role_shadow1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/common/Role_shadow1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0009.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0010.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0011.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0012.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0013.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0014.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0015.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0016.png |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0017.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0017.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0018.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0018.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/spriteFrames/role/Role0001.tres |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_EditorTool.cs |
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DungeonShooting_Godot/src/game/activity/role/player/PlayerRoleState.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs |
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