!3 新增ai状态
Merge pull request !3 from 小李/Ai逻辑 |
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1 DungeonShooting_Godot/scene/Main.tscn | ||||||||||||||||||||||||||||||||||||
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2 DungeonShooting_Godot/src/framework/ActivityObject.cs | |||||||||||||||||||||||||||||||||||||||
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
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DungeonShooting_Godot/src/game/role/Role.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTargetInViewState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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