添加事件系统, 新增敌人状态, Attack状态, 目前还没写逻辑
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DungeonShooting_Godot/prefab/role/Player.tscn |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/src/game/event/EventBinder.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/event/EventEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/event/EventManager.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/role/StateController.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AIAttackState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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