发现玩家并通知其他敌人做成一个单独状态, 开发中
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AIAdvancedStateEnum.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiProbeState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/room/World.cs |
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