!4 完善敌人寻找武器逻辑
Merge pull request !4 from 小李/Ai逻辑 |
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DungeonShooting_Godot/src/framework/ActivityObject.cs |
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DungeonShooting_Godot/src/game/SignNames.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/item/package/Holster.cs |
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DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
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DungeonShooting_Godot/src/game/item/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/role/Role.cs |
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DungeonShooting_Godot/src/game/role/StateController.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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