修复门有时会在消灭所有敌人之前打开的bug
1 parent 757a244 commit 202c71b6b541436e84255d26d9fc652a29f00dda
@小李xl 小李xl authored on 15 Oct 2023
Showing 5 changed files
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DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn
frame = 4
frame_progress = 1.0
 
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_opsb6")
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DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn
frame = 4
frame_progress = 1.0
 
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_opsb6")
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DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn
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DungeonShooting_Godot/prefab/ui/Setting.tscn
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs