完善攻击状态逻辑
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DungeonShooting_Godot/prefab/role/Player.tscn |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/src/game/role/enemy/state/AIAttackState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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