重构主动道具中
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DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/BuffGenerator.cs |
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DungeonShooting_Godot/excel/ActivePropBase.xlsx |
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Not supported
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DungeonShooting_Godot/excel/ActivityBase.xlsx |
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Not supported
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DungeonShooting_Godot/prefab/prop/ActiveProp.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/prop/BuffProp.tscn |
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5001.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/config/ActivePropBase.json |
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DungeonShooting_Godot/resource/config/ActivityBase.json |
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preinstall.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preview.png 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preview.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/RoomInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/TileInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5000.tres 100644 → 0 |
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DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5001.tres 100644 → 0 |
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DungeonShooting_Godot/src/config/ExcelConfig_ActivePropBase.cs |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/prop/ActiveProp.cs |
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DungeonShooting_Godot/src/game/activity/prop/BuffProp.cs |
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5001.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/buff/BuffAttribute.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/buff/BuffFragment.cs |
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DungeonShooting_Godot/src/game/buff/BuffFragmentAttribute.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/ConditionFragment.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/ConditionFragmentAttribute.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/EffectFragment.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/EffectFragmentAttribute.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/PropFragment.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/buff/Buff_ActivePropsCapacity.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletBounceCount.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletCount.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletDeviationAngle.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletDistance.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletPenetration.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletRepel.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletSpeed.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_Damage.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_MaxHp.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_MaxShield.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_MoveSpeed.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_OffsetInjury.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_RandomBulletSpeed.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_Scattering.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_ShieldRecoveryTime.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_WeaponCapacity.cs |
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DungeonShooting_Godot/src/game/buff/buff/Buff_WoundedInvincibleTime.cs |
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DungeonShooting_Godot/src/game/buff/condition/Cond_AmmoFull.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/condition/Cond_HpFull.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/effect/Eff_Hp.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/effect/Eff_TotalAmmo.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/data/BuffInfo.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/data/PropFragmentInfo.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/BuffRegister.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/manager/PropFragmentRegister.cs 0 → 100644 |
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