重构主动道具中
1 parent 645fbac commit 2613785c98c471c3cc57ecae8f114af250c02a90
@小李xl 小李xl authored on 17 Mar 2024
Showing 58 changed files
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DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/BuffGenerator.cs
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DungeonShooting_Godot/excel/ActivePropBase.xlsx
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DungeonShooting_Godot/excel/ActivityBase.xlsx
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DungeonShooting_Godot/prefab/prop/ActiveProp.tscn 0 → 100644
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DungeonShooting_Godot/prefab/prop/BuffProp.tscn
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5000.tscn 100644 → 0
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DungeonShooting_Godot/prefab/prop/active/ActiveProp5001.tscn 100644 → 0
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DungeonShooting_Godot/resource/config/ActivePropBase.json
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DungeonShooting_Godot/resource/config/ActivityBase.json
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preinstall.json 0 → 100644
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preview.png 0 → 100644
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/Preview.png.import 0 → 100644
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/RoomInfo.json 0 → 100644
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Reward1/TileInfo.json 0 → 100644
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DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5000.tres 100644 → 0
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DungeonShooting_Godot/resource/spriteFrames/prop/active/ActiveProp5001.tres 100644 → 0
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DungeonShooting_Godot/src/config/ExcelConfig_ActivePropBase.cs
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DungeonShooting_Godot/src/game/GameApplication.cs
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DungeonShooting_Godot/src/game/activity/prop/ActiveProp.cs
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DungeonShooting_Godot/src/game/activity/prop/BuffProp.cs
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs 100644 → 0
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5001.cs 100644 → 0
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
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DungeonShooting_Godot/src/game/buff/BuffAttribute.cs 100644 → 0
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DungeonShooting_Godot/src/game/buff/BuffFragment.cs
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DungeonShooting_Godot/src/game/buff/BuffFragmentAttribute.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/ConditionFragment.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/ConditionFragmentAttribute.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/EffectFragment.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/EffectFragmentAttribute.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/PropFragment.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/buff/Buff_ActivePropsCapacity.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletBounceCount.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletCount.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletDeviationAngle.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletDistance.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletPenetration.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletRepel.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_BulletSpeed.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_Damage.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_MaxHp.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_MaxShield.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_MoveSpeed.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_OffsetInjury.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_RandomBulletSpeed.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_Scattering.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_ShieldRecoveryTime.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_WeaponCapacity.cs
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DungeonShooting_Godot/src/game/buff/buff/Buff_WoundedInvincibleTime.cs
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DungeonShooting_Godot/src/game/buff/condition/Cond_AmmoFull.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/condition/Cond_HpFull.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/effect/Eff_Hp.cs 0 → 100644
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DungeonShooting_Godot/src/game/buff/effect/Eff_TotalAmmo.cs 0 → 100644
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DungeonShooting_Godot/src/game/data/BuffInfo.cs 100644 → 0
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DungeonShooting_Godot/src/game/data/PropFragmentInfo.cs 0 → 100644
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DungeonShooting_Godot/src/game/manager/BuffRegister.cs 100644 → 0
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DungeonShooting_Godot/src/game/manager/PropFragmentRegister.cs 0 → 100644