Merge remote-tracking branch 'remotes/github/develop4.1' into develop
# Conflicts: # DungeonShooting_Godot/DungeonShooting.csproj |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs |
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DungeonShooting_Godot/prefab/ui/Main.tscn |
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DungeonShooting_Godot/prefab/ui/PauseMenu.tscn 0 → 100644 |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Battle3/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Battle3/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/Preinstall.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/Preview.png 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/Preview.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/RoomInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/TileInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/outlet/End1/Preview.png |
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DungeonShooting_Godot/resource/sprite/map/WallTransition1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/WallTransition1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/WallTransition2.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/WallTransition2.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/WallTransition3.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/WallTransition3.png.import 0 → 100644 |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/scene/World.tscn |
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DungeonShooting_Godot/scene/test/TestRoomFog.tscn 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/ActivityMaterial.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ExternalForce.cs |
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DungeonShooting_Godot/src/framework/activity/components/MoveController.cs |
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DungeonShooting_Godot/src/framework/common/Utils.cs |
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DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/framework/map/DungeonTileMap.cs |
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DungeonShooting_Godot/src/framework/map/TileCellInfo.cs |
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DungeonShooting_Godot/src/framework/map/fog/RoomFogMask.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
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DungeonShooting_Godot/src/framework/ui/grid/IUiGrid.cs |
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DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs |
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DungeonShooting_Godot/src/game/room/AutoTileConfig.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/room/World.cs |
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DungeonShooting_Godot/src/game/ui/main/Main.cs |
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DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorMapMark/MapEditorMapMarkPanel.cs |
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DungeonShooting_Godot/src/game/ui/pauseMenu/PauseMenu.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/pauseMenu/PauseMenuPanel.cs 0 → 100644 |
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