更新翻滚动作
1 parent 2b27e5e commit 2968a75c9092a3abf98292ddd96b064bb55c1b41
@小李xl 小李xl authored on 29 Nov 2023
Showing 24 changed files
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DungeonShooting_Godot/prefab/role/Role0001.tscn
 
[node name="AnimatedSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_8hgu2")
sprite_frames = ExtResource("4_galcc")
animation = &"roll"
 
[node name="HurtCollision" parent="HurtArea" index="0"]
shape = SubResource("RectangleShape2D_ve262")
 
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10
DungeonShooting_Godot/prefab/weapon/WeaponTemplate.tscn
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0
 
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
resource_local_to_scene = true
shader = ExtResource("1_3p8rg")
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0
 
[sub_resource type="Animation" id="Animation_x136i"]
length = 0.001
tracks/0/type = "value"
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0]
"values": [0.0]
}
 
[sub_resource type="Animation" id="Animation_3piau"]
[sub_resource type="Animation" id="Animation_1y7bx"]
resource_name = "floodlight"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [0, 0, 0.5, 0.5, 0]
"values": [0.0, 0.0, 0.8, 0.8, 0.0]
}
 
[sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
_data = {
"RESET": SubResource("Animation_x136i"),
"floodlight": SubResource("Animation_3piau")
"floodlight": SubResource("Animation_1y7bx")
}
 
[node name="WeaponTemplate" type="CharacterBody2D"]
collision_layer = 4
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DungeonShooting_Godot/resource/material/Blend.gdshader
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DungeonShooting_Godot/resource/material/Blend.tres
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0008.png
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0009.png
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0010.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0010.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0011.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0011.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0012.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0012.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0013.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0013.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0014.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0014.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0015.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0015.png.import 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0016.png 0 → 100644
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DungeonShooting_Godot/resource/sprite/role/role0001/roll/Sprite-0016.png.import 0 → 100644
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DungeonShooting_Godot/resource/spriteFrames/role/Role0001.tres
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs
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DungeonShooting_Godot/src/game/activity/role/player/PlayerRoleState.cs
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DungeonShooting_Godot/src/game/activity/role/player/state/PlayerRollState.cs