修复敌人攻击状态bug
|
---|
|
DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
---|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start3/Preinstall.json 0 → 100644 |
---|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start3/Preview.png 0 → 100644 |
---|
|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start3/Preview.png.import 0 → 100644 |
---|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start3/RoomInfo.json 0 → 100644 |
---|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start3/TileInfo.json 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/Role.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs |
---|