Merge pull request #11 from xlljc/游戏核心功能开发
游戏核心功能开发 |
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DungeonShooting_Godot/DungeonShooting.csproj |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs |
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DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn |
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DungeonShooting_Godot/prefab/effect/Effect1.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/activityObject/EnemyBloodEffect.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/activityObject/EnemyDebris.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/map/RoomDoor.tscn |
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DungeonShooting_Godot/prefab/role/Enemy.tscn |
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DungeonShooting_Godot/prefab/role/Player.tscn |
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DungeonShooting_Godot/prefab/role/Role.tscn |
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DungeonShooting_Godot/prefab/test/TestActivity.tscn |
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DungeonShooting_Godot/prefab/weapon/Knife.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon.tscn |
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DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn |
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DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/curve/Curve1.tres 0 → 100644 |
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DungeonShooting_Godot/resource/effects/Effect1.png 0 → 100644 |
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DungeonShooting_Godot/resource/effects/Effect1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/effects/activityObject/Enemy0001_Debris.png 0 → 100644 |
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DungeonShooting_Godot/resource/effects/activityObject/Enemy0001_Debris.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/map/RoomConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room1.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room2.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room3.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room4.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room5.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room6.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room7.tscn 100644 → 0 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room8.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room1.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room2.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room3.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room4.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room5.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room6.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room7.json 100644 → 0 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room8.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json |
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DungeonShooting_Godot/resource/map/tileset/TileSet1.tres |
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DungeonShooting_Godot/resource/map/tileset/TileSet_old.tres 0 → 100644 |
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DungeonShooting_Godot/resource/material/Blend.gdshader 0 → 100644 |
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DungeonShooting_Godot/resource/material/Blend.tres 0 → 100644 |
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DungeonShooting_Godot/resource/material/SmokeParticleMaterial.tres 0 → 100644 |
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DungeonShooting_Godot/resource/materlal/Blend.gdshader 100644 → 0 |
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DungeonShooting_Godot/resource/materlal/Blend.tres 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/map/door1_down.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/door1_down.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/theme/mainTheme.tres |
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DungeonShooting_Godot/scene/Room.tscn |
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DungeonShooting_Godot/scene/test/TestExpression.tscn 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs |
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DungeonShooting_Godot/src/framework/activity/ExternalForce.cs |
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DungeonShooting_Godot/src/framework/activity/components/MoveController.cs |
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DungeonShooting_Godot/src/framework/common/Utils.cs |
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DungeonShooting_Godot/src/framework/coroutine/CoroutineData.cs |
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DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/framework/map/DungeonTile.cs |
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DungeonShooting_Godot/src/framework/map/mark/ActivityExpression.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/ActivityExpressionData.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs |
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DungeonShooting_Godot/src/framework/map/mark/ActivityMark_HandlerExpression.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/ActivityObjectResult.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs |
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DungeonShooting_Godot/src/framework/map/mark/PlayerBirthMark.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/map/mark/WeaponMark.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/ui/UiBase.cs |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/GameConfig.cs |
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DungeonShooting_Godot/src/game/effects/AutoDestroyEffect.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/effects/Effect1.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/effects/EnemyDebris.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/event/EventEnum.cs |
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DungeonShooting_Godot/src/game/item/package/Holster.cs |
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DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
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DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs |
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DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs |
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DungeonShooting_Godot/src/game/manager/ResourceManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/role/AnimatorNames.cs |
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DungeonShooting_Godot/src/game/role/Player.cs |
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DungeonShooting_Godot/src/game/role/Role.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/room/RoomDoor.cs |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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DungeonShooting_Godot/src/test/TestExpression.cs 0 → 100644 |
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README.md |
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