编辑器自定义层级数据保存和读取
|
---|
|
DungeonShooting_Godot/prefab/ui/MapEditorMapLayer.tscn |
---|
DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/TileInfo.json |
---|
DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start1/TileInfo.json |
---|
DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json |
---|
DungeonShooting_Godot/src/framework/map/serialize/room/CustomLayerInfo.cs 100644 → 0 |
---|
DungeonShooting_Godot/src/framework/map/serialize/room/DungeonTileInfo.cs |
---|
DungeonShooting_Godot/src/game/GameConfig.cs |
---|
DungeonShooting_Godot/src/game/data/TileMapLayerData.cs |
---|
DungeonShooting_Godot/src/game/data/property/MapLayer.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs |
---|
DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs |
---|
DungeonShooting_Godot/src/game/ui/mapEditorMapLayer/LayerButtonCell.cs |
---|
DungeonShooting_Godot/src/game/ui/mapEditorMapLayer/MapEditorMapLayer.cs |
---|
DungeonShooting_Godot/src/game/ui/mapEditorMapLayer/MapEditorMapLayerPanel.cs |
---|