!8 调整ai射击频率, 修复协程bug
Merge pull request !8 from 小李/游戏核心功能开发 |
---|
DungeonShooting_Godot/prefab/ui/RoomUI.tscn |
---|
DungeonShooting_Godot/resource/theme/mainTheme.tres |
---|
DungeonShooting_Godot/scene/Main.tscn |
---|
DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
---|
DungeonShooting_Godot/src/framework/activity/components/StateBase.cs |
---|
DungeonShooting_Godot/src/framework/activity/components/StateController.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/knife/Knife.cs |
---|
DungeonShooting_Godot/src/game/role/Player.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
---|
DungeonShooting_Godot/src/game/room/RoomManager.cs |
---|