解决报错
1 parent 11378ab commit 47a5c4453f5b112d343cec5a639a411118cd37a5
@小李xl 小李xl authored on 12 Mar 2023
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DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs
/// </summary>
public static void Generate()
{
//地图路径
var tileDir = DungeonRoomTemplate.RoomTileDir;
var tileDir = GameConfig.RoomTileDir;
//地图描述数据路径
var tileDataDir = DungeonRoomTemplate.RoomTileDataDir;
var tileDataDir = GameConfig.RoomTileDataDir;
var tileDirInfo = new DirectoryInfo(tileDir);
var tileDataDirInfo = new DirectoryInfo(tileDataDir);
 
//写出配置
var config = new JsonSerializerOptions();
config.WriteIndented = true;
var text = JsonSerializer.Serialize(list, config);
File.WriteAllText(DungeonRoomTemplate.RoomTileConfigFile, text);
File.WriteAllText(GameConfig.RoomTileConfigFile, text);
 
GD.Print("地牢房间配置, 重新打包完成!");
}