| |
---|
| | if (sprite.Material == null) |
---|
| | { |
---|
| | var material = |
---|
| | ResourceManager.Load<ShaderMaterial>(ResourcePath.resource_material_Blend_tres, false); |
---|
| | material.ResourceLocalToScene = true; |
---|
| | material.SetShaderParameter("blend", new Color(0, 0, 0, 0.47058824F)); |
---|
| | material.SetShaderParameter("schedule", 1); |
---|
| | material.SetShaderParameter("modulate", new Color(1, 1, 1, 1)); |
---|
| | sprite.Material = material; |
---|
| |
---|
| | if (animatedSprite.Material == null) |
---|
| | { |
---|
| | var material = |
---|
| | ResourceManager.Load<ShaderMaterial>(ResourcePath.resource_material_Blend_tres, false); |
---|
| | material.ResourceLocalToScene = true; |
---|
| | material.SetShaderParameter("blend", new Color(1, 1, 1, 1)); |
---|
| | material.SetShaderParameter("schedule", 0); |
---|
| | material.SetShaderParameter("modulate", new Color(1, 1, 1, 1)); |
---|
| | animatedSprite.Material = material; |
---|
| |
---|
| | |