玩家已经能正常拾起武器并开火了
|
---|
|
DungeonShooting_Godot/DungeonShooting.csproj |
---|
DungeonShooting_Godot/DungeonShooting.csproj.old.1 0 → 100644 |
---|
DungeonShooting_Godot/addons/dungeonShooting_plugin/ActivityObjectTemplate.cs |
---|
DungeonShooting_Godot/prefab/role/Player.tscn |
---|
DungeonShooting_Godot/prefab/role/Role.tscn |
---|
DungeonShooting_Godot/prefab/weapon/Knife.tscn 100644 → 0 |
---|
DungeonShooting_Godot/prefab/weapon/Weapon.tscn |
---|
DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn |
---|
DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn |
---|
DungeonShooting_Godot/resource/theme/mainTheme.tres |
---|
DungeonShooting_Godot/scene/Main.tscn |
---|
DungeonShooting_Godot/scene/Room.tscn |
---|
DungeonShooting_Godot/src/framework/ActivityObject.cs |
---|
DungeonShooting_Godot/src/framework/Component.cs |
---|
DungeonShooting_Godot/src/framework/components/MoveController.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
---|
DungeonShooting_Godot/src/game/item/weapon/knife/Knife.cs |
---|
DungeonShooting_Godot/src/game/role/Player.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
---|
DungeonShooting_Godot/src/game/room/RoomManager.cs |
---|