创建地牢组时选择TileSet
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DungeonShooting_Godot/prefab/ui/EditorDungeonGroup.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/ui/EditorTileImage.tscn |
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DungeonShooting_Godot/prefab/ui/MapEditorProject.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
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DungeonShooting_Godot/resource/map/tileSet/TileSetConfig.json |
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DungeonShooting_Godot/resource/tileSet/TileSet_old.tres 100644 → 0 |
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DungeonShooting_Godot/resource/tileSet/map1/TileSet1.tres 100644 → 0 |
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DungeonShooting_Godot/resource/tileSet/map1/website.txt 100644 → 0 |
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DungeonShooting_Godot/resource/tileSet/map2/TileSet2.tres 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map2/Dungeon Tileset + Spikes.png 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map2/Dungeon Tileset + Spikes.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map2/Dungeon Tileset.png 100644 → 0 |
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DungeonShooting_Godot/resource/tileSprite/map2/Dungeon Tileset.png.import 100644 → 0 |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/src/framework/map/serialize/room/DungeonRoomGroup.cs |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetSplit.cs |
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DungeonShooting_Godot/src/game/data/DungeonGroupData.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/EditorWindowManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs |
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DungeonShooting_Godot/src/game/ui/editorDungeonGroup/EditorDungeonGroup.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/editorDungeonGroup/EditorDungeonGroupPanel.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/mapEditorProject/MapEditorProject.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorProject/MapEditorProjectPanel.cs |
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