!16 新功能
Merge pull request !16 from 小李/地图编辑器 |
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DungeonShooting_Document/开发日志.md |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ResourcePathGenerator.cs |
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DungeonShooting_Godot/excel/ActivityMaterial.xlsx |
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DungeonShooting_Godot/excel/AiAttackAttr.xlsx |
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DungeonShooting_Godot/excel/BulletBase.xlsx |
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DungeonShooting_Godot/excel/EnemyBase.xlsx |
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DungeonShooting_Godot/excel/WeaponBase.xlsx |
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DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn |
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DungeonShooting_Godot/prefab/role/template/EnemyTemplate.tscn |
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DungeonShooting_Godot/prefab/ui/MapEditor.tscn |
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DungeonShooting_Godot/prefab/ui/Setting.tscn |
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DungeonShooting_Godot/prefab/ui/Settlement.tscn |
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DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/config/AiAttackAttr.json |
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DungeonShooting_Godot/resource/config/BulletBase.json |
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DungeonShooting_Godot/resource/config/EnemyBase.json |
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DungeonShooting_Godot/resource/config/WeaponBase.json |
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/Preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle3/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle4/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle4/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle5/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle5/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle6/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle6/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle6/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/boss/Boss1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/event/测试房间/Preinstall.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/event/测试房间/Preview.png 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/event/测试房间/Preview.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/event/测试房间/RoomInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/event/测试房间/TileInfo.json 0 → 100644 |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/Preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Award1/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/reward/Award1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/Preview.png.import |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/shop/Shop1/TileInfo.json |
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DungeonShooting_Godot/resource/map/tileSet/TileSet1/Main.png |
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DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json |
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DungeonShooting_Godot/resource/map/tileSet/TileSet2/TileSet.json |
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DungeonShooting_Godot/resource/navigation/NavigationPolygon.tres 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/hall/HallBg.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/map/TerrainMask2.png |
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DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_E_Down.tres |
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DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_N.tres |
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DungeonShooting_Godot/resource/spriteFrames/other/RoomDoor_W_Up.tres 100644 → 0 |
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DungeonShooting_Godot/scene/Dungeon.tscn 0 → 100644 |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/scene/World.tscn 100644 → 0 |
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DungeonShooting_Godot/src/config/ExcelConfig.cs |
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DungeonShooting_Godot/src/config/ExcelConfig_ActivityMaterial.cs |
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DungeonShooting_Godot/src/config/ExcelConfig_EnemyBase.cs |
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DungeonShooting_Godot/src/framework/InfiniteGrid.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Create.cs |
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DungeonShooting_Godot/src/framework/common/NodeExtend.cs |
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DungeonShooting_Godot/src/framework/common/Utils.cs |
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DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/framework/map/DoorNavigationInfo.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/map/DungeonConfig.cs |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/framework/map/DungeonTileMap.cs |
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DungeonShooting_Godot/src/framework/map/fog/FogMask.cs |
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DungeonShooting_Godot/src/framework/map/fog/FogMaskHandler.cs |
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DungeonShooting_Godot/src/framework/map/fog/PreviewFogMask.cs |
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DungeonShooting_Godot/src/framework/map/liquid/LiquidCanvas.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/PreinstallMarkManager.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/SpecialMarkType.cs |
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DungeonShooting_Godot/src/framework/map/room/RoomDoorInfo.cs |
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DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
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DungeonShooting_Godot/src/framework/map/serialize/room/DungeonTileInfo.cs |
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DungeonShooting_Godot/src/framework/map/serialize/room/RoomPreinstallInfo.cs |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetSplit.cs |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/GameConfig.cs |
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DungeonShooting_Godot/src/game/World.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Arrow.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/BoomBullet.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/IBullet.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/EnemyRoleState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/AiAttackEnum.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs |
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/camera/GameCamera.cs |
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DungeonShooting_Godot/src/game/effects/enemy/EnemyDead0001.cs |
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DungeonShooting_Godot/src/game/manager/EditorPlayManager.cs |
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DungeonShooting_Godot/src/game/manager/MapLayerManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourceManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/room/AutoTileConfig.cs |
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DungeonShooting_Godot/src/game/room/DefaultDungeonRule.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/room/RoomDoor.cs |
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DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs |
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DungeonShooting_Godot/src/game/ui/main/MainPanel.cs |
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DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorProject/MapEditorProjectPanel.cs |
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DungeonShooting_Godot/src/game/ui/pauseMenu/PauseMenuPanel.cs |
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DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs |
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