完善ai修改阵营后的行为逻辑
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DungeonShooting_Godot/prefab/role/enemy/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/enemy/Enemy0002.tscn |
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DungeonShooting_Godot/prefab/role/shopBoss/ShopBoss0001.tscn |
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DungeonShooting_Godot/prefab/role/template/AiTemplate.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start2/Preinstall.json |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/AiRole.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiTailAfterState.cs |
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