门相关修改
1 parent 6248b76 commit 5749035a5b9a698faef00aae88a6959dca326de2
@小李xl 小李xl authored on 14 Apr 2023
Showing 8 changed files
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16
DungeonShooting_Godot/prefab/map/RoomDoor.tscn
[gd_scene load_steps=9 format=3 uid="uid://dl62yuh5q656a"]
[gd_scene load_steps=10 format=3 uid="uid://dl62yuh5q656a"]
 
[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_8es7a"]
[ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_d8jnk"]
[ext_resource type="Texture2D" uid="uid://dviv44fhwvkb1" path="res://resource/sprite/map/door1_down.png" id="3_knmoy"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wfl7i"]
atlas = ExtResource("3_knmoy")
region = Rect2(32, 0, 32, 32)
 
[sub_resource type="AtlasTexture" id="AtlasTexture_j20kt"]
atlas = ExtResource("3_knmoy")
region = Rect2(32, 32, 16, 48)
 
[sub_resource type="SpriteFrames" id="SpriteFrames_ugstb"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wfl7i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j20kt")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
 
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgcls"]
size = Vector2(32, 16)
size = Vector2(32, 23)
 
[node name="RoomDoor" type="Node"]
script = ExtResource("1_8es7a")
collision_layer = 1
 
[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_x5aop")
position = Vector2(0, 8)
 
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_f8vun")
position = Vector2(0, -24)
position = Vector2(0, -8)
sprite_frames = SubResource("SpriteFrames_ugstb")
 
[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -16)
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_xgcls")
View
DungeonShooting_Godot/resource/sprite/map/door1_down.png
View
20
DungeonShooting_Godot/resource/theme/mainTheme.tres
bg_color = Color(0.260588, 0.156863, 0.724706, 0.8)
 
[sub_resource type="ImageTexture" id="58"]
 
[sub_resource type="Image" id="Image_3d1h1"]
[sub_resource type="Image" id="Image_51l8c"]
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"format": "RGBA8",
"height": 12,
"width": 12
}
 
[sub_resource type="ImageTexture" id="60"]
image = SubResource("Image_3d1h1")
image = SubResource("Image_51l8c")
 
[sub_resource type="StyleBoxTexture" id="61"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_bottom = 2.0
texture = SubResource("60")
region_rect = Rect2(0, 0, 12, 12)
 
[sub_resource type="Image" id="Image_0b41i"]
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data = {
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"format": "RGBA8",
"height": 12,
"width": 12
}
 
[sub_resource type="ImageTexture" id="63"]
image = SubResource("Image_0b41i")
image = SubResource("Image_hywip")
 
[sub_resource type="StyleBoxTexture" id="64"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_bottom = 2.0
texture = SubResource("63")
region_rect = Rect2(0, 0, 12, 12)
 
[sub_resource type="Image" id="Image_1dbrq"]
[sub_resource type="Image" id="Image_l16ej"]
data = {
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"format": "RGBA8",
"height": 12,
"width": 12
}
 
[sub_resource type="ImageTexture" id="66"]
image = SubResource("Image_1dbrq")
image = SubResource("Image_l16ej")
 
[sub_resource type="StyleBoxTexture" id="67"]
content_margin_left = 2.0
content_margin_top = 2.0
content_margin_bottom = 2.0
texture = SubResource("66")
region_rect = Rect2(0, 0, 12, 12)
 
[sub_resource type="Image" id="Image_5kk6x"]
[sub_resource type="Image" id="Image_fsc06"]
data = {
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"format": "RGBA8",
"height": 12,
"width": 12
}
 
[sub_resource type="ImageTexture" id="69"]
image = SubResource("Image_5kk6x")
image = SubResource("Image_fsc06")
 
[sub_resource type="StyleBoxTexture" id="70"]
content_margin_left = 0.0
content_margin_top = 0.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
 
[sub_resource type="Image" id="Image_1w8o8"]
[sub_resource type="Image" id="Image_85j5h"]
data = {
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[sub_resource type="ImageTexture" id="56"]
image = SubResource("Image_1w8o8")
image = SubResource("Image_85j5h")
 
[sub_resource type="StyleBoxFlat" id="57"]
content_margin_left = 6.0
content_margin_top = 4.0
View
4
DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs
 
//房间横轴分散程度
private float _roomHorizontalMinDispersion = 0f;
private float _roomHorizontalMaxDispersion = 0.9f;
private float _roomHorizontalMaxDispersion = 0.7f;
 
//房间纵轴分散程度
private float _roomVerticalMinDispersion = 0f;
private float _roomVerticalMaxDispersion = 0.9f;
private float _roomVerticalMaxDispersion = 0.7f;
 
//区域限制
private bool _enableLimitRange = true;
private int _rangeX = 110;
View
DungeonShooting_Godot/src/framework/map/DungeonTile.cs
View
DungeonShooting_Godot/src/game/GameConfig.cs
View
DungeonShooting_Godot/src/game/room/RoomDoor.cs
View
DungeonShooting_Godot/src/game/room/RoomManager.cs