还原成老版本的角色继承路线
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DungeonShooting_Godot/prefab/role/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/Enemy0002.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/role/Role0001.tscn |
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DungeonShooting_Godot/prefab/role/template/AdvancedEnemyTemplate.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/role/template/AdvancedRoleTemplate.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/role/template/EnemyTemplate.tscn |
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DungeonShooting_Godot/prefab/role/template/RoleTemplate.tscn |
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DungeonShooting_Godot/resource/sprite/role/common/Role_astonished.png |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/game/Cursor.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/prop/Prop.cs |
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5001.cs |
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DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0010.cs |
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DungeonShooting_Godot/src/game/activity/prop/buff/BuffProp0013.cs |
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DungeonShooting_Godot/src/game/activity/role/AdvancedRole.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/AdvancedRole_Animation.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/MountRotation.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/SubLine.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AIStateEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AIAdvancedStateEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAstonishedState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAttackState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFindAmmoState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFollowUpState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiLeaveForState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNormalState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNotifyState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiSurroundState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiTailAfterState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AINormalStateEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiAstonishedState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiAttackState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiFollowUpState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiLeaveForState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNormalState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNotifyState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiSurroundState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiTailAfterState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAstonishedState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiAttackState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFindAmmoState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiLeaveForState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiNormalState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiNotifyState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiTailAfterState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/camera/GameCamera.cs |
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DungeonShooting_Godot/src/game/manager/FireManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/room/World.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs |
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