先让任务刷到
1 parent 9bc7bdb commit 607b8488888bdae495a51a70b1fef15fa282efeb
@小李xl 小李xl authored on 31 Aug 2022
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DungeonShooting_Godot/prefab/role/Role.tscn
extents = Vector2( 5, 7.5 )
 
[node name="Role" type="Node"]
script = ExtResource( 2 )
CollisionMask = 1
ZIndex = 1
 
[node name="ShadowSprite" type="Sprite" parent="."]
material = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -12 )
frames = SubResource( 6 )
animation = "idle"
frame = 1
frame = 2
playing = true
 
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
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DungeonShooting_Godot/src/game/room/RoomManager.cs
VisualServer.SetDefaultClearColor(color);
//创建玩家
var player = new Player();
player.Position = new Vector2(100, 100);
player.Name = "Player";
SortRoot.AddChild(player);
}