完成武器近战特效,优化武器表结构和字段,调整资源目录
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DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Sound.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Weapon.xlsx |
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Not supported
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DungeonShooting_Godot/prefab/effect/BulletDisappear.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/Effect1.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/FirePart.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/ShotFire.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/activityObject/Effect0001.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/activityObject/EnemyBloodEffect.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/common/Effect1.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/enemy/Effect0001.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/enemy/EnemyBloodEffect.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/weapon/BulletDisappear.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/weapon/BulletSmoke.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/weapon/FirePart.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/weapon/MeleeAttack1.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/weapon/ShotFire.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/config/ActivityObject.json |
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DungeonShooting_Godot/resource/config/Weapon.json |
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Too large (Show diff)
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DungeonShooting_Godot/resource/sprite/effects/Collision.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/Collision.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/Effect1.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/Effect1.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/KnifeHit1.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/KnifeHit1.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/ShotFire.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/ShotFire.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/Smoke.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/Smoke.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/effects/common/Effect1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/common/Effect1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/common/Smoke.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/common/Smoke.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/Collision1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/Collision1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/KnifeHit1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/KnifeHit1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/MeleeAttack1.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/MeleeAttack1.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/ShotFire.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/effects/weapon/ShotFire.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/spriteFrames/effect/KnifeHit1.tres |
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DungeonShooting_Godot/src/config/ExcelConfig_Weapon.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs |
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DungeonShooting_Godot/src/framework/common/SeedRandom.cs |
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DungeonShooting_Godot/src/framework/common/Utils.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/RoleState.cs |
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DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/effects/AutoDestroyEffect.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/effects/AutoDestroyParticles.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/effects/AutoDestroySprite.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/effects/Effect1.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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