添加归属区域, 修复生成导航网格和Tile偏移的bug
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DungeonShooting_Godot/resource/map/RoomConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/Room1.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/Room2.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/Room3.tscn |
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DungeonShooting_Godot/resource/map/tiledata/Room1.json |
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DungeonShooting_Godot/resource/map/tiledata/Room3.json |
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DungeonShooting_Godot/resource/map/tileset/TileSet1.tres |
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DungeonShooting_Godot/scene/Room.tscn |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/DungeonTile.cs |
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DungeonShooting_Godot/src/framework/map/NavigationPolygonData.cs |
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DungeonShooting_Godot/src/framework/map/RoomInfo.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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