制作Enemy状态机
|
---|
|
DungeonShooting_Godot/resource/sprite/role/enemy0002/Enemy0002.png |
---|
|
DungeonShooting_Godot/resource/sprite/role/enemy0002/Enemy0002_idle.png |
---|
|
DungeonShooting_Godot/resource/sprite/role/enemy0002/Enemy0002_run.png |
---|
|
DungeonShooting_Godot/src/game/activity/role/enemy/AIStateEnum.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFollowUpState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiSurroundState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiFollowUpState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiTailAfterState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/event/EventEnum.cs |
---|