修复进入房间时, 如果房间没有除预加载波以外的波数据的话就不会关门的bug
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DungeonShooting_Godot/prefab/ui/MapEditor.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Battle1/Preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Battle3/Preview.png.import 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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