完善敌人死亡效果, 碎片会在地上留下血迹
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DungeonShooting_Godot/excel/excelFile/ActivityBase.xlsx |
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DungeonShooting_Godot/excel/excelFile/ActivityMaterial.xlsx |
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DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx |
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DungeonShooting_Godot/excel/excelFile/BulletBase.xlsx |
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DungeonShooting_Godot/excel/excelFile/EnemyBase.xlsx |
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DungeonShooting_Godot/excel/excelFile/LiquidMaterial.xlsx |
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DungeonShooting_Godot/excel/excelFile/Sound.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/WeaponBase.xlsx |
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DungeonShooting_Godot/prefab/effect/enemy/EbenyDead0001.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/enemy/EbenyDead0002.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/effect/enemy/EnemyDead0001.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/enemy/EnemyDead0002.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/config/ActivityBase.json |
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DungeonShooting_Godot/resource/config/LiquidMaterial.json |
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DungeonShooting_Godot/resource/sprite/brush/Brush4.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/brush/Brush4.png.import 0 → 100644 |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/common/AutoFreezeObject.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/NoWeaponEnemy.cs |
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DungeonShooting_Godot/src/game/effects/enemy/EnemyDead0001.cs |
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DungeonShooting_Godot/src/game/effects/enemy/EnemyDead0002.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/LiquidBrushManager.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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